The performance guides the audience through an intricate labyrinth of stories and rooms, going from a backyard in Libya, to a board room in Geneva, further to a Swiss weapons factory. The story is told through an i-Pad and headphones in props that completely matches the video on the i-Pad.
‘Situation Rooms’ gathers together from various continents 20 people whose biographies have been shaped by weapons in a film set that recreates the globalised world of pistols and rocket-propelled grenades, of assault rifles and drones, of rulers and refugees, becoming a parcours of unexpected neighbourhoods and intersections. With the personal narratives of the ‘inhabitants’, the images start to move and the audience follows the individual trails of the cameras they have been given. They start to inhabit the building, while following what they see and hear on their equipment. The audience does not sit opposite the piece to watch and judge it from the outside; instead, the spectators ensnare themselves in a network of incidents, slipping into the perspectives of the protagonists, whose traces are followed by other spectators.
One spectator sits at the desk of a manager for defence systems. At the same time, another follows the film of a Pakistani lawyer representing victims of American drone attacks in a cramped room with surveillance monitors. On her way there, she sees a third spectator who follows his film into the shooting range of a Berlin gun club, listening Germany's parcours shooting champion. Around the corner stands another spectator in the role of a doctor carrying out amputations in Sierra Leone, while in the room next door a press photographer sorts pictures of German army missions in Afghanistan, only to stand in the shooting range himself a little later to do exactly what he was able to observe in passing just a while ago, thereby becoming a subject for observation himself.
The audience gradually becomes entangled in the film set’s spatial and material labyrinth; each individual becoming part of the re-enactment of a complicatedly elaborated multi-perspective “shooting”.
"Situation Rooms" is a multiple simultaneous cinema; augmented reality as three-dimensional as only theatre can be!
The performance is interactive and is presented through tablets and headphones. As a participant, you need to be able to move through the rooms, as well as up and down stairs. The performance is available with Norwegian or English audio.